tag:blogger.com,1999:blog-73320161518565016272024-02-19T11:01:44.221-08:00The Sophisticated BarbarianI live, I burn with life, I love, I play, and am content.Chomyhttp://www.blogger.com/profile/11511246862191949076noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7332016151856501627.post-90478441330090762262018-06-10T14:55:00.000-07:002018-06-10T22:18:08.882-07:00Rocking Thule #2: In Search of the Golden Disc; the Tower of Golden Scales<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">Whew! Honestly, I tought I'll be able to publish content more often. Even though most of the stuff is ready, translating, editing, occasionally expanding it, drawing, mapping, in addition to a satisfying but very challenging professional life, not to mention private life, well... the mix of these proved to be a more time and energy-consuming process than I've anticipated.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">Nonetheless, here we are! I'll start off with some musings about my Thule campaign, then a short scenario describing the dangers of the <i>Tower of Golden Scales</i> (download link to the PDF version is right below, if you are interested in just that). The next one or two posts will probably also feature small locations and sidetreks that could be inserted into any party's journeys, then we'll hit on some medium-sized dungeons. </span></span><br />
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<a href="https://drive.google.com/file/d/1YJaCccOHvFS5zorQXATFy6zqwm_RC228/view?usp=sharing" style="font-family: arial; font-size: 13.3333px; white-space: pre-wrap;" target="_blank">Download the printer-friendly .PDF version here!</a></div>
<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">So...</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">The party returned from the <i>Cavern of Golden Tears</i>, just to get betrayed by their employer, <i>Dredan Taroth</i>, instead of being paid. (I know, fckin’ genuine, isn’t it? ;)) Since they already had quite a lot of enemies in <i>Quodeth</i>, they decided to get some allies for a change - and their attention turned towards the temple of <i>Ishtar</i>. How convenient that the archpriestess of the goddess of war, passion and love just needed able warriors for a holy quest! The party took it up on them to prove their worth for the priestesses.</span></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">The quest was simple enough. They had to find a <i>Golden Disc</i> - some kind of a vessel the gods use to send messages or predictions for their followers, by casting it down from the skies as a meteorite. I came up with this as an adventure hook for <a href="http://www.drivethrurpg.com/product/181058/Night-of-the-Yellow-Moon-5e" target="_blank">Night of the Yellow Moon</a>. The players needed to escort <i>Danakhia, Blind Oracle of Ishtar </i>to the barbarian village of <i>Morlun</i>, to the <i>ammur barbarians</i> who found the golden disc, so she could make sure it was authentic. How a blind person would do this, you ask? Well, my players didn’t, but they’ve found the answer later anyways.</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">Danakhia was not blind at all. Ishtar gifted her with constant holy truesight. In exchange, Ishtar herself was gazing out of her eyes. No mortal men nor women could withstand that gaze for long without being overwhelmed by madness in a form of uncontrollable, passionate feelings of love and rage. (<i>Mechanically: Charisma save against DC 15 each turn when there is eye contact. One may use his/her reaction to avert his/her eyes. But most people wouldn’t think of this, as Danakhia doesn’t look like a basilisk or a medusa.</i>) Danakhia didn’t like it when people around her suddenly wanted to rape everything they could get their hands on, so she wore a blindfold instead. A fact that the party found out when <i>Margian Crimson Slavers</i> boarded their ship, and in the thick of the melée, Danakhia was forced to use her gaze to confuse their enemies. (Luckily, everyone got away without being raped, and the horny pirates have been defeated.)</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">Now, see, there are leagues inbetween Morlun and Quodeth, with a lot of sites on the map not explained by the campaign book. Even though the book suggests adventures of an episodic nature, I didn’t like the idea to just start it at the gates of Morlun. Therefore I had to fill in the gaps in case the players decided to explore some of these places. I did not want to make whole adventures out of these locations, just some encounters to show the players that Thule’s wilderness is full of unknown, yet dangerous places, and one can never be sure what he’ll stumble upon...</span></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">Here is a map of the region (sorry Sasquatches, I hope you don’t mind me sharing it):</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">I thought they will most probably choose one of three possible routes from Quodeth to Morlun:</span></div>
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<li>Through the Kurmanur Wilds, possibly entering Agarithan’s Tomb and the Earthreach Caverns</li>
<li>The path through Banutre, Pyriador, avoiding all adventuring possibilities (<i>naah, they are not like that</i>)</li>
<li>Taking a ship to Garadu, then travelling either on the path or through the jungle, passing through Lemetaru and the Tower of Golden Scales</li>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">For <b>Garadu </b>and <b>Pyriador</b>, I decided it’s not going to be an adventurous location, just a place where the party could rest safely and stock rations. I imagined Garadu as a busy little harbor town with mediterranian features (limestone, pelargonium, sunshine, seafood and jolly taverns everywhere). For Pyriador, I’ve decided it was a little hamlet founded by deserters of an Atlantean legion long ago, most of its Kalay inhabitants still showing some Atlantean features like emerald eyes and tall, muscular builds.</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">I’ve described the <b>Majestic Keep</b> as a palisade built upon the ruined basalt stones of an ancient elven fortress, now occupied by a handful of ammur barbarians (20 <b>tribal warriors</b> and 5 <b>berserkers</b>) led by the vile <i>Ludd Blood-eagle</i> (a <b>berserker </b>with max HP). In the center of the fort, there is an old vent, its bottom filled with rainwater, which the barbarians consider holy. A <b>hydra </b>lives in it. The hydra cannot actually leave the vent, cause it’s too deep, but the barbarians feed it with human sacrifice on moonless nights.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">Should the party stumble upon the <b>Crypt of Agarithan</b>, they’d find an old little ziggurat (I like ziggurats for some reason, so quite a lot of them popped up in this campaign), overrun with vines and moss. Behind its stone doors (Strength DC 20 to open), an undead naga (<b>bone naga</b>) waits for trespassers. It had its mind lost long ago, and only speaks the following sentences in endless repetition: </span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><i>“This is the crypt of Cursed Agarithan and his treacherous woman, Kylith, those abandoned by the gods. Their souls are dreamless, restless and damned for eternity. Let all of them share their fate who turn against the will of gods and looses them upon the world, under the blue skies of Thule.”</i></span></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">The naga may be fearsome but it isn’t hostile (unless attacked). It is just a messenger.</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">In the inner chamber of the crypt two <b>Spawns of Kyuss</b> are waiting for looters. They are mad and quite lively, ruthlessly attacking anyone to let their centuries-old fury out on them, then try to escape into the world. In their crypts the party should find some level appropriate treasure from the DMG. (Random treasure is a fun thing.)</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>City of the Risen Apes</b> would be a primitive settlement protected by a huge (50’ high) palisade, lacking any visible gates. The huts behind it are made of mud and branches, most of them located high in the canopies of the forest. The inhabitants tend to use lianas and suspension bridges to move between the buildings and the ground, as - surprise! - they are more or less intelligent <b>apes </b>(armed with stone clubs and primitive shortbows).</span></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">There are a few hundred of them altogether. Maybe fifty warriors are at home at a time, alongside a hundred young, old or otherwise <b>noncombatant</b> specimen. Their chieftain is called <i>K’zar the Munificent</i> (a particularly intelligent, narcissistic, yet violent and brutal creature). Also, they have a dozen of <b>girallons </b>as allies. They kidnap people, mostly women from barbarian tribes and kalay villages to help them cook food and take care of their young. The slaves - around thirty of them - are confined on the ground, prisoners of the gateless palisade.</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Lemetaru </b>is a somewhat friendly tribal village on the fringes of the jungle. Ammur barbarians meddle with Kalay minority as inhabitants. Its chief, <i>Ghalur of Great Appetite</i>, is a sanguinic man with dozens of wives and multiple dozens of daughters and sons. In exchange for gifts, they may give shelter and tell the party that a stranger passed through their village recently with a comely warrioress, and hired some of the hunters of Lemetaru as pathfinders and bodyguards. They went into the <i>Jungle of Bura</i> into the west, looking for a strange tower...</span><br />
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<b>...The Tower of Golden Scales!</b></div>
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<b style="font-family: Arial; font-size: 13.3333px; white-space: pre-wrap;">Adventure summary</b><span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">: </span><i style="font-family: Arial; font-size: 13.3333px; white-space: pre-wrap;">the party stumbles upon the ruined tower of a long dead sorcerer. An agent of a cabal of evil wizards have his sight on the place, but he is unable to enter because monsters nest in it. The party might make a deal with the agent, or brave the tower’s dangers for their own gain. The tower has a fair share of riches, magic and mysteries, but looting it might have dire consequences...</i></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">The Tower of Golden Scales is a long-abandoned tower, shaped like a rearing cobra. It was built by <i>serpentmen </i>of ancient <i>Nessk</i>. Once smaller buildings surrounded it, their scarce remains are now indistinguishable from natural rock formations between the trees. They were long gone by the time the dreaded <i>serpentomancer, Tamalcan the Merciless</i> claimed the tower for himself. </span></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">Tamalcan extorted tithes from surrounding settlements, defeated rebellious armies, and earned the rightful spite of every living soul in a thousand miles. Then he fell in a sick kind of love with a highborn princess called <i>Shabira</i>, who were also an anointed priestess of <i>Set</i>. The priestess didn’t return his feelings for she already had a man she loved, the warrior-general <i>Pentathur</i>. The cruel Tamalcan abducted both of them. </span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">Shabira’s angry father, a king whose name has been forgotten, searched far and wide to find a sorceror who could defeat Tamalcan, and succeeded. <i>Monel Suk</i>, renegade mage of the <i>Black Circle</i>, <i>master of homonculi</i>, took the job. He acquired a small hair of Tamalcan, then using sympathetic magic and horrendous necromancy, he sipped the life force out of Tamalcan from the safe distance of his dark chambers. </span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">The hated serpentomancer was dead, but the king’s men never found a trace of Shabira nor Pentathur in the tower, and dared not to ransack the place, as Tamalcan’s beasts were still around… and some of them still are, to this day.</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">Characters familiar with ancient history might know portions of this story (History DC 20) or all of it. (History DC 25).</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><i>(Sidenote: the backstory was totally inspired by Clark Ashton Smith.)</i></span></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>The camp</b>. not far from the tower, hidden behind thick foliage, camps <i>Sang Var, agent of the Black Circle</i> with his six Kalay pathfinders (<b>tribal warriors</b>) and <i>Kegarazhi, the Dhari warrioress</i> (actually an <b>archer</b>). Sang Var is on the lookout for magical secrets and heard of this tower of the ancient serpentomancer. (He knows that the sorceror was named Tamalcan and that an archmage of the Black Circle finished him, but no more.) When he tried to enter the ruins, he realized that two savage <b>winged apes</b> moved into it. The beasts torn apart multiple of his men, so he decided to retreat and hide. </span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">The beasts did not pursue him, so Sang Var now plays the waiting game. He is observing the behavior of the monsters and looks for a safe opportunity to breach the tower. Sang Var may be amoral, but he is sensible. If the party finds him - and there is a good chance of it if they are approaching from the nearby village, plus Kegarazhi posted lookouts around the camp at each direction - he would try to work out a deal with them. He wants the winged apes removed - whether the party lures them away or kill them doesn’t concern him. For payment, he offers 10 Double Peacocks for each survivor, but would easily pay 25. (<i>Double Peacock is Quodeth’s currency, one of it worths 5 gp inside the city’s walls.</i>) He has one condition though: whatever is in the tower is his. (This may be nothing, so it’s a gamble for him.)</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">Like I said, he’s amoral. Should the party be weakened visibly, he would turn on them. </span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">This could play out a lot of different ways from here. The party may sway the loyalty of the tribesmen and Kegarazhi (they are simple barbaric people who value strength over sorcery), outsmart Sang Var, take everything from the tower for themselves, or force the agent to hold up to his word. Sang Var is smart; he won’t take desperate chances, and would follow the party to steal the treasures from them at the right moment instead of fighting a battle he couldn’t easily win.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>NPCs</b>: 6 <b>tribal warriors</b> (challenge ⅛ each), 1 <b>archer </b>(challenge 3), 1 <b>agent of the Black Circle</b> (challenge 8)</span></span></div>
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<b style="font-family: Arial; font-size: 13.3333px; white-space: pre-wrap;">The tower</b><span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">: it is quite in a bad shape, but still seems to be massive enough. It’s tall (about 120 feet to its top) and gloomy, with an eerie silence surrounding it. The tower’s windows are more like arrow slits, but it has multiple visible entrances. The obvious one is a gate with doors rotten away long ago; a short stairway leads up to it. At the top of the tower, the “mouth” of the cobra head-shaped roof is open, forming a terrace-like structure. The winged apes came out of it, according to Sang Var’s men.</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">If the party takes a walk around the tower, they may see an opening at middle-height; something tore open the wall. This side is not visible from the “mouth” of the tower, so winged apes won’t be able to notice climbers (by sight, that is).</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">Attempting to enter through the front door or climbing up to the mouth without taking precautions is almost sure to alert the winged apes. If the party approaches cautiously, Stealth check vs. the apes’ passive perception score is adequate, since they are well fed and dozy.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">Should the apes notice characters entering through the gates, they will become suspicious (surprising them will be impossible without magic, like invisibility). If they notice characters climbing on the wall, the apes will wait patiently, and attack them once most climbers are up at least 50 feet high.</span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHeLBE2QMFb3RoOiWX9k1y7jGN9fx46IeUrBosR5PJyf0vrUMVBZQpHvVjMmlLoCBrUFu5Lc_9YCd7C1e6c-3Rns1366_ahQyJ4kLnYPZbgdBqQQ7gHR3P7kobZKicDImlzwV1fK4fwtxh/s1600/1EntranceChamber.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="526" data-original-width="579" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHeLBE2QMFb3RoOiWX9k1y7jGN9fx46IeUrBosR5PJyf0vrUMVBZQpHvVjMmlLoCBrUFu5Lc_9YCd7C1e6c-3Rns1366_ahQyJ4kLnYPZbgdBqQQ7gHR3P7kobZKicDImlzwV1fK4fwtxh/s320/1EntranceChamber.JPG" width="320" /></a><span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>1. Entrance chamber</b>: the second floor of the tower collapsed, alongside with most of the walls of the ground level. Big piles of debris are all that remains of them. Across the room, a strange kind of vine seems to be growing from the mortar between the rocks that make up the wall. The vine has a yellowish hue, and has eerie, translucent flowers.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">Near the entrance, two carved statues, resembling low-built humanoids, stand guard at each side of the gate. There is a big stone chest next to each statue.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">A crumbling stairway spirals up to the third floor.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>The statues</b>: as soon as somebody enters the room from the outside, the statues animate, step in front of the characters (blocking the way), bow, then hold their hands towards them in a manner like they were asking for something. </span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">They actually want to take all the weapons, staves, cloaks and helmets of the characters. They can’t speak and do not understand languages. If the party offers anything else, they won’t react. They will not back up until any of these items are still visibly worn or held by characters standing at the entrance. </span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">If anyone tries to get behind them without handing over their stuff, the statues’ll beat the shit out of the impolite robbers trying to enter their master’s domain. If they get all the items they see, they will put them in their chests, then use <i>stone shape</i> to sink the containers into the ground. Should the party attempt to leave, the statues give all their stuff back, nod, and return to their posts.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">The statues do not care if armed people are approaching from the inside of the tower, but they will not let anything to be taken outside that was owned by their master. (If they see the stuff, that is.) This includes Ylak, tha familiar (see location 5).</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>The vine</b>: it’s harmless (Nature DC 15 to know, see below), but marks a secret door. It is actually growing from behind the wall. The mechanism that operated the door is gone, but it may be forced open (Strength DC 15). It leads to the secret laboratory of Tamalcan.</span></span></div>
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<b style="font-family: Arial; font-size: 13.3333px;">Enemies</b><span style="font-family: "arial"; font-size: 13.3333px;">: 2 Stone dwarves (challenge 2 each)</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgya_IwWE6q2VfmfM5rK3wEZWumvzi8R3kIPYNHyLJN_mbqeTSNBpDVkN-KYk0uTUXPhaQZXBVxhgqtlGQgpYKnbNGMOrwdC4NEAq7zPoTis64VY5UdJKaXgRu2v2JGgvG7JXKPnJ2fwq-z/s1600/StoneDwarf.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="571" data-original-width="414" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgya_IwWE6q2VfmfM5rK3wEZWumvzi8R3kIPYNHyLJN_mbqeTSNBpDVkN-KYk0uTUXPhaQZXBVxhgqtlGQgpYKnbNGMOrwdC4NEAq7zPoTis64VY5UdJKaXgRu2v2JGgvG7JXKPnJ2fwq-z/s320/StoneDwarf.JPG" width="232" /></a><b><span style="font-family: "arial"; font-size: 13.3333px;">Stone dwarf</span></b></div>
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<i><span style="font-family: "arial"; font-size: 13.3333px;">Medium construct, unaligned</span></i></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Armor Class</b>: 18 (natural armor)</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Hit Points</b>: 85 (10d8+40)</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Speed</b>: 30 ft.</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Abilities</b>: STR: 16 (+3), DEX: 10 (+0), CON: 18 (+4), INT: 2 (-4), WIS: 12 (+1), CHA: 1 (-5)</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Skills</b>: Perception +3</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Damage Immunities</b>: poison, psychic</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Damage Resistances</b>: piercing and slashing from nonmagical weapons</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>Condition Immunities</b>: poisoned</span></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Senses</b>: blindsight 60 ft. (blind behind this radius)</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Passive Perception</b>: 13</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Languages</b>: -</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Challenge</b>: 2 (450 XP)</span></div>
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<b><span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">Abilities</span></b></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Transmutation Susceptibility</b>. The stone dwarf makes saving throws against spells from the school of </span><span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">transmutation with disadvantage.</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Stone shape</b>. The stone dwarf can use the <i>stone shape</i> spell at will, without requiring any material components.</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>Actions</b></span></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Multiattack</b>. The stone dwarf makes 2 slam attacks.</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Slam</b>. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6+3) bludgeoning damage.</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Knockdown</b>. Melee Weapon Attack: +5 to hit, reach 5 ft., Hit: 10 (2d6+3) bludgeoning damage and the </span><b style="font-family: Arial; font-size: 13.3333px; white-space: pre;"> </b><b style="font-family: Arial; font-size: 13.3333px; white-space: pre;"> </b><span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">target must make a DC 13 Strength saving throw or fall prone.</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>2. Laboratory</b>: decaying shelves line the walls of this medium sized chamber, and lush vines grow all over it, sprouting from jars splintered long ago. There are at least five kinds of them, their flowers look eerie and alien, their mingled scent is intense yet pleasant. At the center of the room there is an altar-like table. A strange skeleton lies on it - looks like that of a great snake with arms and a human-like skull.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>The vines</b>: they create a difficult terrain that spans across the whole room. Though these are rare plants, and some of them are not of this world, they can be identified:</span></span></div>
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<li><b>Nature DC 15</b>: the vine with the translucent flower is harmless. Its leaves, however, can be used as spice. There are twenty pounds of them, each pound sells for 10 gold pieces.</li>
<li><b>Nature DC 15:</b> the one that has meaty, bloated, pinkish petals attract swarms of bees and wasps (and their giant cousins) from a great distance, but otherwise, it is also harmless. There are 17 of these flowers altogether.</li>
<li><b>Nature DC 20</b>: the sap of the one with the purple flowers is sweet and very nourishing (one tenth of a gallon provides enough energy for a whole day), but causes dizziness (Poisoned condition, Con save DC 12 negates; lasts ‘till the end of next rest). 11 doses can be harvested.</li>
<li><b>Arcana DC 20</b>: the curved, yellow flowers of the vine with the purplish stalks may be burnt or powdered to make an inhaled poison. Either way, it causes a rush of extasy and a random short-term madness from DMG that lasts for 2d4 hours (no save). Each hour the character must make a Con save DC 15 or lose one level of exhaustion. It should be funny if characters were to somehow burn the whole bunch of vines in the room. Allow them a Con save against DC 15 to avoid contracting the poison if you feel soft. 7 flowers are ripe enough for harvesting.</li>
<li><b>Arcana DC 25</b>: the deep green vine with hook-like thorns is a parasite from another world. It sucks the blood out of creatures, and when the victims’ flesh is decayed thoroughly, it settles on their bones, replacing their muscles. Then it goes hunting. There are four of these vine-zombies, laying still until potential victims come close enough, then they attack. Perception DC 20 is needed to avoid getting surprised.</li>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>The skeleton</b>: it is of an unholy creature made by serpentman sorcerers of old. In ages that followed, serpentomancers and priests of Set held these abominations in high regard, for their blood contained the secret of foul and forbidden magic.</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">This specimen was a female. Medicine DC 15 reveals that it was dissected in a professional manner. Its skull has an hole as big as a fingernail in its forehead.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>Enemies</b>: 4 Vine-Zombies (challenge 2 each)</span></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Vine-Zombie</b></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><i>Medium plant, neutral evil</i></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Armor Class</b>: 13 (natural armor)</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Hit Points</b>: 52 (8d8+16)</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Speed</b>: 30 ft.</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Abilities</b>: STR: 16 (+3), DEX: 7 (-2), CON: 14 (+2), INT: 3 (-4), WIS: 10 (+0), CHA: 3 (-4)</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Damage Immunities</b>: poison, psychic</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Damage Resistances</b>: piercing from nonmagical weapons</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Condition Immunities</b>: poisoned</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Senses</b>: blindsight 120 ft. (blind behind this radius)</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Passive Perception</b>:10</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Languages</b>: -</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Challenge</b>: 2 (450 XP)</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>Actions</b></span></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Multiattack</b>. The vine-zombie makes 2 slam attacks.</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Slam</b>. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4+3) bludgeoning damage.</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>Poison Breath (recharge 5-6)</b>. Each creature in a 15 ft. square must make a DC 12 Constitution saving throw or suffer 3d6 poison damage. Successful save halves the damage.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>Grappling Vines</b>. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4+3) bludgeoning damage and the target is grappled (escape DC 13).</span></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Reactions</b></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Spore Explosion</b>. When the vine-zombie falls to 0 hit points and its "poison breath" ability is charged, every creature within 5 ft. of the vine-zombie must make a DC 12 Constitution save or suffer 3d6 poison damage (successful save halves the damage).</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>3. Gallery of Lost Souls</b>: this floor of the tower contains dozens of grotesque statues and paintings of people in twisted poses, obviously in a state of torment. A crevice to the north is leading outside at about 50ft height. There are three big skulls mounted as trophies on the wall: one of a giant ape, a giant goat and of a drake. All the trophies and art objects are coated with dust and dirt, but otherwise, they are intact. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip48Jubp6k7vWOqFJycemX4eBHaVWiv4pOD1BJKUFKSYhGnsl_fNFjOykXmYgYpXQ1ZWPZ_nLHjrcQaa_LaX1iSR4mqj53iDzJymWEdbrGNrzEzxR4oJNGDDGOK_za66lt-IdQZSSeUVSm/s1600/3Gallery.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="545" data-original-width="585" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip48Jubp6k7vWOqFJycemX4eBHaVWiv4pOD1BJKUFKSYhGnsl_fNFjOykXmYgYpXQ1ZWPZ_nLHjrcQaa_LaX1iSR4mqj53iDzJymWEdbrGNrzEzxR4oJNGDDGOK_za66lt-IdQZSSeUVSm/s320/3Gallery.JPG" width="320" /></a></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">They radiate a faint aura of abjuration magic and necromancy. Strong conjuration can be detected from the skull of the giant ape. (This is where <i>Ylak</i>, the familiar of the late Tamalcan hides in the guise of a small serpent.) Strong conjuration and transformation magic seeps out of a portion of the western wall.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>Statues and paintings</b>: the statues and paintings are depicting defeated enemies of Tamalcan. They also hold their souls trapped. There are no nameplates on these objects, and the identity of these persons are not relevant. If the statues and paintings are destroyed, the souls get freed and move on to the afterlife. That, however, requires magic or magic weapons, and probably cannot be done without alerting the apes on the top floor.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>The familiar</b>: Tamalcan’s familiar is a fiend called Ylak. It wears the form of a small serpent. If somebody tries to search the skull of the giant ape or the party lingers around for a few minutes, Ylak slithers forward and greets them. He is bound to the tower and cannot leave it on his own. Although he acts patient, he hungers freedom, so he wants the party to release him. He may be banished (with the spell). Also, if simply carried by someone out of the tower, he could plane shift home. If the party accepts this task, Ylak would answer them three questions. </span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">He knows a lot - the history of Tamalcan, the location of Shabira and Pentathur, secret doors and how to open them, the curse of his master, the nature of the statues and paintings, and all the dangers in the tower -, but won’t freely give away any additional information, just directly answer the party’s questions.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">If the party does not agree to his terms, trick him or act hostile, Ylak takes on the form of a giant viper and attacks - death on this plane also means freedom for him, but anyone it kills before dying will be his servant in the hells!</span></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Secret door</b>: there is a secret door on the western wall. It may be found with a DC 10 Investigation check. It is made of a different kind of stone than the rest of the building, and it seems to be somewhat thinner. It cannot be opened the traditional way though. It is an <b>Earth Elemental</b> that only responds to certain keywords that can be used to open or close the “door” (him) or dismiss the elemental to his native plane (Ylak knows of these words). If the party tries to break through the wall, the elemental steps forth in anger and attacks.</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Enemies</b>: earth elemental (challenge 5)</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>NPC</b>: Ylak (challenge 6)</span></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Ylak, Serpent Fiend</b></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><i>Large fiend (devil), lawful evil</i></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Armor Class</b>: 15 (natural armor)</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Hit Points</b>: 152 (16d10+64)</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Speed</b>: 40 ft., swim 40 ft.</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Abilities</b>: STR: 20 (+5), DEX: 12 (+1), CON: 18 (+4), INT: 14 (+2), WIS: 10 (+0), CHA: 9 (-1)</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Skills</b>: Arcana +5, Athletics +8, Deception +2, Stealth +4</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Damage Immunities</b>: fire, poison</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Damage Resistances</b>: cold, bludgeoning, piercing and slashing damage from nonmagical weapons from nonmagical weapons that aren't silvered</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Condition Immunities</b>: poisoned</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px;"><b>Senses</b>: blindsight 120 ft. (blind behind this radius)</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Passive Perception</b>:10</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Languages</b>: Infernal, telepathy 120 ft.</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Challenge</b>: 6 (2300 XP)</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>Abilities</b></span></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Devil's Sight</b>. Magical darkness doesn't impede Ylak's darkvision.</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>Magic Resistance</b>. Ylak has advantage on saving throws against spells and other magical effects.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>Actions</b></span></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Multiattack</b>. Ylak makes a bite and a constrict attack.</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>Bite</b>. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (2d4+5) piercing damage plus 2d6 poison damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned. While poisoned this way, the creature takes 2d6 poison damage at the start of each of its turns. The creature may repeat the saving throw at the end of each of its turns.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>Constrict</b>. Melee Weapon Attack: +8 to hit, reach 5 ft., Hit: 14 (2d8+5) bludgeoning damage and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and Ylak can't constrict another target.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>4. The Chamber of Lust and Revenge</b>: there is a small table and a comfortable chair in this room. The air is still and cold. Two great candelebras with half burnt, pitch black candles are standing on the table alongside an ornate magnifying glass (worth 1000 gp) and two crystal bottles. Something swirls in the bottles - in the left it is dark green, in the right it is glowing like flames. Both bottles radiate conjuration and necromancy, while the magnifying glass has the aura of faint divination magic.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">The bottles contain the souls of the lovers Shabira and Pentathur, guarded by powerful demons. If somebody breaks a bottle, the soul is freed and move on to the afterlife, but the demon from the inside of it manifests and attacks the party, bounded to do so by Tamalcan’s will.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">Using the magnifying glass on the bottles shows a beautiful, haughty woman in a luxurious environment, enjoying the high life (left bottle), and a naked man nailed to a dead tree under the desert sun (right bottle).</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">The bottles are sealed with wax. If somebody pulls the wax from the bottle, a strange mist comes out of it, and instantly teleports everyone from the chamber into a pocket dimension. The bottle seals itself again.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>Right bottle dimension:</b> the pocket dimension is a desert with no end. It’s hot and dry during the day and cold as a glacier during the night. The man nailed to the tree can barely talk. Vultures are circling above him, and more than one bite mark proves that they already had a taste of him. He claims to be Pentathur, warrior-general of Bura, and begs for water. He can tell the background story of the adventure. Should anyone try to ease his pain or thirst, a sudden energy bolt strikes down from the sky and causes 3d8 lightning damage (Dexterity save DC 11 halves). If the party releases Pentathur from the tree, or attack the vultures, one of the scavengers transform into a furious <b>Vrock</b>, and attacks mercilessly. Defeating the demon breaks the bottle, releases the party back into the room and Pentathur into the afterlife. Next time the party is in dire straits (the DM decides it’s necessary), a <i>Spirit Guardians</i> spell will pop on one of the characters out of nowhere and help them against their enemies. (It is a one-time boon!)</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>Left bottle dimension</b>: this dimension is always changing according to the mood of its prisoner, Shabira, priestess of Set and princess of the city-state of Bura. Once it is a calm oases, next time it is a luxurious palace or the hanging gardens of a great temple. After the party enters the dimension, it subtly starts to adapt to their expectations as well. (They suggest there must be a tavern somewhere? They find it.) However, there are no other people in it than Shabira, who seems to be amnesiac, but overly happy, living a hedonistic life. She thinks that other people - e. g. her father, her love, her servants, other priests of set - still exist, she met them recently, she even made love to her dear Tamalcan (!), they are just not around at the moment. The party should try to make her realise that something is wrong, her reality is a lie, and make her remember. (A Persuasion check against DC 20 would be appropriate.)</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">The first time they do it, she becomes angry, teleports away, and the scenery changes to another comfortable environment. Shabira forgets everything again, but gets even angrier when the party reminds her of the falsehoods of her world. (Persuasion check should be lower, like DC 16 this time.) The scenery changes again.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">The third time the DC is even lower (say, 12). When Shabira breaks, she gets hysterical. Her lover, Tamalcan appears out of nowhere to console her and to confront her tormentors. Actually, his aim is to confuse the characters. Then he turns into a <b>Chasme </b>demon and attacks.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">Defeating the demon breaks the bottle, releases the party back into the room and Shabira into the afterlife. Next time the party is in dire straits (the DM decides it’s necessary), a <i>Beacon of Hope </i>spell will suddenly appear on them. (It is a one-time boon!)</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>Enemies</b>: 1 Vrock (challenge 6), 1 Chasme (challenge 6)</span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7Rbi5okWBzHAv6RzKJpQI8dcyDPgo5UiuO7AhR_wRWkkQ4eMJMOrgKgkU31C-zOTxhs3Srzo0GcuVXG0TuNdFBdWD6cY8y-I9Fgw7eGOIoIOewRaaQFE1P0ReK3ML0jI0ZaSHrY9Kb90C/s1600/4Library.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="524" data-original-width="594" height="282" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7Rbi5okWBzHAv6RzKJpQI8dcyDPgo5UiuO7AhR_wRWkkQ4eMJMOrgKgkU31C-zOTxhs3Srzo0GcuVXG0TuNdFBdWD6cY8y-I9Fgw7eGOIoIOewRaaQFE1P0ReK3ML0jI0ZaSHrY9Kb90C/s320/4Library.JPG" width="320" /></a><span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>5. Destroyed library</b>: pigeonholes dot the walls and shelves of the room, and a grand reading table sits at the center of it. A carving of a great snake biting its own tail circles around the desk. Unfortunately, all the scrolls and tablets have been destroyed or looted. Pieces of tablets are still lying around in great number. With a 2d4 hours of work, a spellcaster may salvage the ‘<i>stone shape</i>’ spell by putting together the pieces and succeeding on a DC 17 Arcana check.</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>6. Balcony and throne</b>: bones and offal litter the floor, alongside the mutilated bodies of Sang Var’s lost men. There is a great nest made of branches between the fangs of the mouth-like structure of the balcony. A stone throne faces the open air, looking just out of the mouth. A mummy sits on it; there is a big diamond-like gem in his forehead, and holds a staff, that forms a rearing cobra, much like the tower itself. It seems nobody dared touch the body of the dead sorcerer!</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">This is where the </span><b style="font-family: Arial; font-size: 13.3333px; white-space: pre-wrap;">winged apes</b><span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"> rest; if they are alert, they lie in wait, one of them observing the vicinity of the tower, while the other guards the stairs. They attack any trespassers as soon as they notice them.</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>The mummy</b>: Tamalcan’s parched head, even more so in his death, has subtle reptiloid features. </span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">The <b>diamond in his forehead</b> is quite big, though uncut; it easily worths 1000 gp. One may try to put it in his own forehead. It is a painful process, and it feels as if the diamond grew roots into the brain of its new host (2d8 piercing plus 3d8 psychic damage). A Wisdom save against a permanent madness is needed (DC 15; see DMG for random madness table) as suddenly strange memories rush the character’s mind about a beautiful woman, a small chamber with two crystal bottles, and a dark, damp place where snake-like being slither in the dark. Whether the save is successful or not, the memories pass, and the host gains access to the magic of the gem:</span></div>
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<li>If the host closes his own eyes, the gem grants him darkvision up to 60’</li>
<li>The host can cast the message cantrip at will</li>
<li>The host can cast color spray and see invisibility once per long rest</li>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNStdevd95_DYyStiyhUgQhOJ2b5dTeUVePJDXVK8c0vWBHpH772c4zDAXe0mCeH7H7EawVbfWZx0WPMP_JO5NAGhJGISUpHuNEUmH9lounPwkwt_9LKNKZmaEVNC4B974S-qR_FJ-i1gb/s1600/Mummy.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="407" data-original-width="305" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNStdevd95_DYyStiyhUgQhOJ2b5dTeUVePJDXVK8c0vWBHpH772c4zDAXe0mCeH7H7EawVbfWZx0WPMP_JO5NAGhJGISUpHuNEUmH9lounPwkwt_9LKNKZmaEVNC4B974S-qR_FJ-i1gb/s200/Mummy.JPG" width="149" /></a><span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">Once attached, the diamond can never be removed without killing its host.</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">The serpent head on <b>Tamalcan’s staff </b>has small emeralds for eyes. It is a Staff of Charming, with a finite number of charges (1d10+15). When used, its eyes gleam with green light.</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">Touching the mummy invokes Tamalcan’s <b>curse </b>upon defilers and trespassers (see below).</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><b>Enemies</b>: 2 winged apes (PTCS version; Challenge 5 each)</span></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>The curse</b>: though the mummy is not an undead creature, Tamalcan’s enemies were wise not to disturb the body. If anybody touches it or its staff, the mummy crumbles to pieces, and every trespasser in the tower has to make a Wisdom saving throw against DC 15. Those who fail feel the fingertips of doom touching them. Some kind of uneasiness starts growing inside their stomachs, and they had a never-ceasing feeling that something is watching them. Detect magic shows that they are radiating divination magic, while more powerful magics reveal that they are cursed and somebody - or something - is scrying on them. As time passes, scavangers like vultures and hyenas start following them from a safe distance, in an ever growing number - the curse calls to them.</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">Characters cursed this way must make a Charisma saving throw vs. DC 12 before each long rest, otherwise they’ll have nightmares and are unable to regenerate at all (negating all positive effects of a long rest). There is also a cumulative 20% chance each day that at the darkest hour of the night, their Doom finally befalls on the party. Cursed characters must make another save (Wisdom DC 12). If failed, they fall asleep (like affected by a Sleep spell; it needs an action to wake them).</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">At first, 3 <b>shadow mastiffs</b> attack the party (using their shadow blend trait, so they probably gain surprise). Then, about half an hour past the first attack, appears a <b>Blue Slaad</b>, its skin looking like the reflection of the starlit sky, its eye sockets hollow with blackness. A DC 12 Wisdom save versus short-term madness (as in DMG) may be adequate at this time to maximize the fun… I mean, the mood.</span></span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Development</b>: let’s not forget about Sang Var! The treacherous sorcerer wants to take everything the party has found in the tower. If he thinks the party is weakened enough, he might order his barbaric mercenaries to surround the tower and wait for the characters to come out, but he won’t let the PCs rest and heal up. He might command his men to enter the tower, and may even enter the tower himself, casting invisibility on himself. If the party did not beat up the statues at the entrance, this might cause quite a surprise for him and his barbarians.</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">Then again, if Sang Var thinks his chances are better that way, he might decide to hold up to his word - for now -, then to follow the party’s tracks and attack them at a better time.</span></div>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;"><b>Thanks for playtesters:</b></span></div>
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<li>Tusi (Corvin the Librarian, Atlantean scholar and wizard)</li>
<li>Atti (Thadd the Barbarian, time-lost adventurer)</li>
<li>Joci (Madras Elohir, Atlantean priest of Set)</li>
<li>Maci (Marvath Zhugar, performance artist and thief)</li>
<li>Tamás (Darrak, nimothan sorcerer of reptiloid origin)</li>
</ul>
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<span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">They made a deal with Sang Var that they actually honored... after a few rounds of verbal conflict and a few shots of warning spells from each side.</span></div>
Chomyhttp://www.blogger.com/profile/11511246862191949076noreply@blogger.com11tag:blogger.com,1999:blog-7332016151856501627.post-4285135754041715272018-04-04T14:20:00.001-07:002018-04-05T10:06:04.358-07:00Rocking Thule #1: Ruins of Kal-Ne-MozSo here is this setting of <i><a href="http://www.sasquatchgamestudio.com/" target="_blank">Sasquatch Studios</a></i>, <i>Primeval Thule</i>. It has been released quite a while ago for five popular systems - Pathfinder, 13th Age, Savage Worlds, 4E and 5E. For 5E, it is almost impossible to buy it in print nowadays, so I guess a few people must have it on their shelves. It is most often described as “Conan meets Cthulhu” by folks who reviewed it, which simply sounds awesome IMO. It is a Sword & Sorcery setting strongly influenced not just by Howard and Lovecraft, but Leiber, C. A. Smith, Moorcock, Burroughs and others. The whole thing feels like a Frazetta painting come alive, which, basically, would be the animated movie ‘Fire and Ice’, and you couldn’t get a more precise metaphor if you wanted to sum up Primeval Thule briefly. Great, huh?<br />
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SO WHERE ARE ALL THE FAN MATERIAL FOR THULE ON THE INTERWEBZ?! The adventures? The campaign logs? Anything?<br />
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Surprisingly, nowhere. It’s like nobody is playing Thule. Maybe every 5E DM is running Adventurers’ League and official WotC campaigns. Or I’m just too partial to Sasquatch - I admit, I really like Rich Baker’s stuff in general. Nonetheless, this made me start this blog with content I brew up while running my own Thule campaign.<br />
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I will try not to bullshit too much before presenting the actual content, but you might be interested in the background. I started my Thule campaign a little more than a year ago. Originally, my intentions were to DM a few official adventures loosely connected to each other, as Thule encourages an episodic structure for your campaigns. I only had a few months of spare time and I did not plan this to be a long-term relationship - which it actually turned out to be.<br />
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Player characters started in Quodeth, a city that looks like a love child of Lankhmar and Venice. It has so much potential you could easily DM a whole campaign within its walls from level 1 to 10. The characters had a few adventures within its walls, taken the <i>Tower of Black Flame</i> for themselves, made friends and enemies in the many thieves guilds of the city, and, eventually, caught the attention of <i>Prince Dredan Taroth</i>. The prince considered them to be <strike>valuable</strike> useful tools and commanded them to seek out the truth behind the very unlikely story of a mummy weeping gold - and promised both support and rewards for it. So started the <i>Cavern of Golden Tears</i>, which is a short wilderness trek and a dungeon of ten-or-so rooms, detailed in the campaign book of Thule.<br />
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After finishing the adventure, one of the player characters - an Atlantean scholar and wizard - decided to stay and investigate the ruined city of the long lost civilization of janni that ‘created’ the aforementioned (spoiler: cursed) mummy, so I had to come up with a sidetrek for him… here comes the description of the remains of Kal-Ne-Moz.<br />
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<span id="docs-internal-guid-cfa0a9cf-9249-1d7c-38af-5e9ebac010ad"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><a href="https://drive.google.com/open?id=13iPr2avBfmGHL9cNo7jNc03_FquPtFx-" target="_blank">You can download the adventure in digest printer-friendly .pdf format here</a></span></span></div>
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...or click on "read more"!<br />
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<b>Setup</b><br />
Long story short: a thousand years before the rise of Atlantis, there was a small but advanced civilization of janni, anthropomorphic and mortal race of genies, calling themselves the Moz. They were wise and peaceful, so early people looked upon them as gods and mentors. Their civilization crumbled after the last janni king called Kaldraz decided that it was a good idea to sacrifice his people for power. This resulted in a civil war that culminated in the gods cursing Kaldraz to eternal suffering.<br />
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This sums up the relevant part of the background story of <i>Cavern of Golden Tears</i>. We’ve encountered Kaldraz (or, rather, what remained of him) there; I’ve detailed the ruins of Kal-Ne-Moz, ancient capital of the janni, long since devoured by the marshlike jungles of the Ghan peninsula.<br />
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<b>The expedition arrives</b><br />
Our adventure starts when an expedition arrives to Kal-Ne-Moz, armed with esoteric knowledge about the obscure history of the place. They know the story above and more; for example, that Kaldraz himself burned down Kal-Ne-Moz and ordered his loyal guards to massacre its people at the climax of the janni civil war. Also that the curse that ended Kaldraz’s rule was uttered by high priest Zaster, leader of the rebellion. And also that Zaster was helped by three dark mages, the greatest of the time. No one knows what happened to Zaster after that. Only that Kal-Ne-Moz was abandoned by the survivors for good, and the three mages were buried in the same dungeon as Kaldraz (see the secret room in <i>Cavern of Golden Tears</i>; the <i>Scrolls of Moz</i> may hold information about this ancient story if you want to use it as an adventure hook).<br />
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What the expedition looks for is the <i>Sun Orb</i>: a mysterious relic from outer space, believed to be a gift from the gods to the janni. It was the wellspring of great magick, also a neverending source of light and energy. Thousands of years ago it was used by the priests of the janni to do many wonders. If it is true and the Orb still exists, it must worth at least as much as a small town.<br />
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<b>Members of the expedition</b><br />
<i>This was originally made to be an adventure for two players (the Atlantean scholar and a member of the expedition), so it featured many NPCs that could fight and die to create tension, also to create conflicts through opposing motives. If the party consists of more than two characters, some of the NPCs might be unnecessary - your decision.</i><br />
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<i>I recommend to DM a few days of journey through the jungle as an introduction, maybe with a random encounter or two, just to create some exposition, so the players could get familiar with the NPCs. (The random encounter chart I was using will come later.) I didn’t do this, so here is the background I used:</i><br />
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The expedition was organized in <i>Ikath, City of Snakes</i>, by a noble Atlantean scholar called Agamnón. They sailed to Hansiri village, where they hired a few guides and bought two mules to ease the burden of their slave-porters.<br />
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Since they entered the jungle, they have been victims of jungle fever, quicksand, a giant carnivorous plant and a party of beastmen; as a result of these, they lost their mules, two of their slaves, all of their guides, so they got lost. As if it wasn’t enough, some strange madness overcame one of their bodyguards, <i>Thadd</i>, the Nimothan barbarian. So their surprise was genuinely pleasant as they happened upon the overgrown remains of the outskirts of fabled Kal-Ne-Moz...<br />
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Members of the expedition:<br />
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<ul>
<li><i>Thadd, the Black Eagle</i>: he was one of the PCs in my game. Thadd was a Nimothan barbarian, who joined the expedition as a bodyguard for a share of the loot. Suddenly, his mind had been broken and he started to talk nonsense. He claimed to be <i>Thaddeus</i>, a gentleman and scholar of the <i>Miscatonic University</i>, from some strange other world - or maybe this Earth’s future? - and quoted quite often a certain <i>Alisteir Crowley</i>. Until shit kicked in and blood started to spill, that is. Cause that’s when Thadd, the Black Eagle prevailed and took control of their body again. (The PC, of course, chose the Time-lost Adventurer narrative.) As an NPC, use the stats of a <i>berserker </i>for him.</li>
<li><i>Naya, the Stone Snake</i>: a Dhari warrioress. Just like Thadd, she’s a bodyguard and also a scout. She’s sharp, crafty and adroit. She tries to avoid conflicts and do her job reliably. However, her real intention is to steal the Sun Orb and save her village from the impending doom that is <i>Kang, the Pale Death</i>, the ever-growing glacier that devours all in its path. Use the stats of a <i>scout</i>.</li>
<li><i>Gothan the Nameless</i>: a Lomari fighter and a bodyguard. Once a proud member of the army, he has been banished from Lomar for being a disobedient drunk. He is being paid with a share of the treasure found. Of course he also desires the Sun Orb, so he can buy his way back to his home town and regain his lost honour. He doesn’t make a secret of his past, but he states he changed his ways, and shows himself as a peaceful, kind and empathic person. He tries to solve every conflict that arises in the team, to gain the trust of everyone. Use the stats of a <i>veteran </i>with AC 15 (bronze cuirass). He wields a longbow (1d8+1) instead of a heavy crossbow.</li>
<li><i>Kümmon of Marg, Slavedriver</i>: an unlikely dwarf slaver from the city of <i>Marg</i>. He brought four Kalay slaves for the trip to bear the burdens of the expedition. Half of them has been lost to the jungle (note: this might happen some other way if you decide to play the journey through the jungle). Kümmon looks out for the rest but overloads them and takes his frustration out on them. Kümmon is a cruel, silent creature, but not dumb at all. He’s a born survivor. If the need arises, he’ll cut the achilles tendon of one of his slaves so he can escape from danger. He receives payment from the master of the expedition. Also he’s been promised a share of treasures. Use the stats of a <i>thug</i>. He wields a battle axe (1d8+2) and wears a scale coat (AC 15).</li>
<li><i>Kubol and Humat</i>, two slaves of Kalay origin. They are somewhere between 20 and 40 years old, talk little, and bear all the abuse received from Kümmon silently. Of course they hate their master. They are <i>commoners</i>.</li>
<li><i>Agamnón, Atlantean scholar of noble birth</i>: he pledged his life to study, to uncover forgotten lore and secrets of the past. He’s almost 120 years old, so his body is not as able as it used to be. Also, he’s somewhat absent minded. His only motivation is to learn (this time the secrets of the Sun Orb). He detests violence and acts carefully. The dead language of Moz is known to him, and he also meddled somewhat in the arcane arts - something he tries to hide from the superstitious lot. Use the stats of an <i>Apprentice Wizard</i> with 13 HP.</li>
<li><i>Kalanthe, daughter of Agamnón</i>: a curious and open minded, energetic girl, who genuinely loves his father. She’s an acolyte of <i>Ashura</i>. Even though she disapproves of violence, she has a fierce and strong personality, and does not back off easily. Like her father, she also has the knowledge of the language of Moz. Use the stats of an <i>acolyte </i>with 15 HP.</li>
</ul>
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<b>Locations of Kal-Ne-Moz:</b><br />
Regarding the main buildings of the ruined city, players may find notes on the <i>Scrolls of Moz</i> (if you use this as an expansion/sequel of <i>Cavern of Golden Tears</i>). Agamnón and Kalenthe may also have this information based on their preliminary research of Kal-Ne-Moz.<br />
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<i>General features of the city</i>: old rocks, broken remains and foundations of walls, overrun with vegetation, monkeys, mosquitos and vermin. Sunken stones of old roads create paths across the thicket. The proximity of the marshes make the place damp. Multiple creeks run through it. The city in its golden age must have been huge; the adventure only features its royal quarter.<br />
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<a href="https://drive.google.com/open?id=1O-v_HdaSFJ70RYf0aPoct8uLBwTo3mGv" target="_blank">Map in sensible size (click!)</a></div>
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Locations:<br />
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1. <i>Entry point</i>: this is where the expedition arrives to the ruined city.</div>
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<i>2. Battlefield</i>: There are thousands of old bones rotting away here under the bushes. Most of them wear pieces of bronze armour corroded away to an almost unrecognizable state. So did their archaic spears and kopeshes. Bones are of men and janni both.</div>
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<i>3. Royal palace</i>: the once magnificent palace of Kaldraz has been razed and burned. It is partly in ruins, its halls and corridors are almost impossible to roam. It has an inner garden though, with a toppled and broken statue in the center (it depicted Kaldraz). Strange enough, the vegetation is not proliferating here. Trees, vines, flowerbeds look like they are taken care of. This is caused by a powerful janni gardening charm, cast long ago, still lingering around. It also makes the garden a safe place for camping, as no predator would enter its grounds willingly.</div>
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<i>4. Stone bridge</i>: however unlikely, this bridge survived the centuries since the city's fall. Its four bridgehead has arching columns that meet exactly at the center of the bridge, much like a dome. A great ball of stone (4 feet in diameter) is hung on an iron chain from it at a height of 15 feet. The bridge is emanating subtle abjuration magic.</div>
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The party might think it is a trap, but it isn't - just a wonder of Moz architecture. The iron chain, however, is a valuable thing on Thule (this particular one would easily sell for 600 gp). If somebody manages to cut it, the ball crushes the bridge.</div>
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<i>5. Square of Punishment</i>: another square overgrown with wine, with a tall dais standing in the middle, holding gallows and stumps on it. Before the dais, there are heaps of crumbling old skeletons of janni and men. Whacked into a stump, there is a greataxe, made of grey iron, that drank the blood of the thousands beheaded with it. The axe may be taken freely, but of course, is cursed.</div>
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It is a greataxe +1 that causes an additional 1d12 necrotic damage on a ciritical hit and upon hitting prone foes (the axe is most joyful when it can execute somebody). It needs attunement to use its magical properties. When doing so, the curse falls upon the wielder who becomes unwilling to part with the axe, causing him to have disadvantage on all attack rolls made with a different weapon, unless there is no visible or audible enemy within 60 feet of the wielder. Since the janni headsman who used the weapon was killed by the arrows of rebels, the axe’s curse took upon his doom: now every ranged attack has advantage against the character wielding the axe.</div>
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<i>6. Trap</i>: there is a primitive trap set on this path, hidden by skilled hands. It needs a successful Perception DC 15 check to notice. It is a classic one; when a character steps on a rope in the undergrowth, a stone ball with wooden stakes fastened to the end of a rope swings across the path from the canopy. It causes 4d6 piercing damage. A successful Dexterity save DC 15 negates.</div>
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<i>7. Hut of the Exile</i>: a primitive hut stands on the bank of a creek. Its only inhabitant is a tall, wretched female beastman called Gamu. (<i>Beastmen are hairy neanderthals, basically the "orcs", or more appropriately, the Howardian picts of Thule.</i>) Gamu has shiny blue eyes, for which her tribe accused her of being cursed with bad blood and exiled her. Gamu does not consider herself a beastmen. They are all somewhat right. She has the blood of janni in her. Kal-Ne-Moz subconsciously lured her here years ago, and poisons her dreams with memories of her ancestors. She might talk about “the great blackness that is awakened by light, may be destroyed only by the darkness of itself”.</div>
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Gamu is currently sick and skinny and spends her time in bed sweating. She'd beg for help to anyone who comes accross her hut. If the party behaves hostile, she'll try to defend herself with 3<i> pots of spiders</i>. Her stats are of a<i> tribal warrior</i> who is currently in a poisoned state.</div>
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<i>8. Activated trap</i>: this is the same pendulum-like trap as above, but it was triggered by a tapir-like animal. The animal has been dead for days. Most of it has been eaten by scavangers. A swarm of big, green bellied flies buzz around it (they are harmless).</div>
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<i>9. Zaster the Savior</i>: there is a great lake at the center of the city, full of water lilies. In the middle of the lake there is a small island with a great statue on it. The statue is leaning slightly sideways and covered in moss and bird drops. It depicts Zaster at the moment of his glory, one of his hand on a wound on his side, his other hand and eyes raised towards the sky.</div>
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On its pedestal there is an engraved text in the language of Moz (visible only when crossed the lake - Agamnón or Kalenthe can read it):</div>
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<i>"Great One</i></div>
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<i>We leave you behind to sleep</i></div>
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<i>Watch over your fallen city forever"</i></div>
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<i>10. The Arsenal</i>: armory of the elite guard of Kal-Ne-Moz. It was burned to the ground a millennia ago. Only a few broken columns hint at its long gone glory, and at the center of its ruined walls, a safe-like stone block of immense size - each of its edges around 60 feet. The block has a circular bronze plate as a door, decorated intricately with ornaments, but sick green of corrosion, deep in a cavity in its thick walls.</div>
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On the top of the block, a mated pair of <i>crested eagles</i> made their nest. They fiercely guard their territory, but the real danger is the trap securing the door. To pick the lock one must succeed on a DC 20 check. Finding the trap is also DC 20, disabling it is DC 25. If somebody opens the <i>lock </i>without pressing the <i>signet ring of the guard captain</i> into a depression on the door, the trap goes off, and acid starts to spill on the space in front of the door (5d8 damage, successful Dexterity save DC 17 halves, the one picking the lock has disadvantage on the roll). </div>
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The inside of the arsenal consists of one mouldy chamber, lit dimly by some globular force field at the far end of the room. There are plenty of arms and armor heaped upon crumbling stands in the chamber, most of them corroded into uselessness. The only valuable item is a magical cuirass (+1) and a pike (also +1). It needs a DC 17 investigation check to uncover their value, since they are thick with dirt.</div>
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Under the force field, there is a wooden stand holding a magical longbow (+1) and a single arrow. All these items seem like they’ve been crafted yesterday. The head of the arrow is made of an extraordinary black material; it has a +3 bonus to hit and damage, and it’s impossible to destroy or even to get a notch on it (it can be reused infinitely). Actually, it is made of the same material as Zaster’s body. Should the arrow hit him, both the missile and Zaster sprinkles into fine black dust.</div>
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The force field is harmless. It just creates dim light and protect the items under it from erosion.</div>
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<i>11. Main square</i>: once magnificent statues and breathtaking fountains, parks and peristyles decorated this huge open space - all gone a long time ago. In the middle of the ruins there is a twenty-some feet deep basin with seats carved into its circular southern side in a stairway-like manner - an amphitheathre. It is overgrown with vines. Sharp eyes may spot cracks on the floor of the amphitheathre (DC 20), and find crumbling bones amidst the vegetation (quite obvious if someone looks around). These are the remains of men and janni, hundrends of them, for this is the place where the city guard massacred the citizens of Kal-Ne-Moz upon the command of Kaldraz. When the guard captain refused to obey, his cowardly men have thrown him to the crowd and killed him with the rest. His jade-inlaid signet ring (the one that disables the trap on the Arsenal’s door) is still on his skeletal finger (a DC 20 investigation check is needed to find it).</div>
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People entering the amphitheatre may get an unpleasant surprise: the floor gives way under encumbered, muscular or otherwise heavy characters, and they might fall 30 feet into the remains of a sewer (Dexterity save DC 15 to avoid). The dark and putrid water at the bottom is around 3 feet deep. The rest of the tunnels have collapsed, though somewhere under the rubble it must lead to the surface, because a <i>giant viper</i> made his way down here. It is lurking under the surface; one round after the ceiling came down, it tries to sneak upon the closest character and attack with surprise.</div>
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Hidden in the dark water, there is a bronze helmet with a ruby stone engraved in it. It gives off faint light, so it can be found with a DC 17 Investigation check. The helmet functions as a <i>Ring of Telekinesis</i>, but the wearer must hold one of his pointing fingers on his temple while using it. The ruby gives off a red light that gets stronger each turn while the telekinesis is active. Also, there is a cumulative 1% chance each turn that the ruby explodes, hurting the wearer for 3d10 fire damage.</div>
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<i>12. Archway</i>: the path crosses a grand archway made of stone at this point. It has reliefs made like skulls and grinning faces of demons on it. At the uppermost point, there is a sculpture that looks like the skull of a great goat. When somebody steps through the gate, the specter of three robed figures appear down the path, about 50 feet away. They hold up their hand like they wanted to stop the characters.</div>
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These are mere visages, made to scare away the superstitious lot. They do not move or react, and they disappear as soon as somebody approaches them as close as 20 feet.</div>
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<i>13. The Three Black Towers</i>: once the towers of the dark sorcerers of Kal-Ne-Moz stood here. After the civil war, the angry mob killed them in spite of them siding with the rebellion - they kept the superstitious people in their fearful shadow for too long. (Their ashes are in the Cavern of Golden Tears, in the secret room.)</div>
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Their towers had been torn down, the ruins strewn thoroughly with salt. Nothing grows here. The dark sorcerers took a lot of their attackers with them to the nether realms, but some of their victims still linger around - 6 <i>shadows</i> are creeping between the dark crevices.</div>
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The undead are not hostile at first. They are lingering on the periphery of the character’s sight, whispering, begging for them for mercy. There is a <i>Wand of Binding</i> in the rubble; with it, a magic-user could send them to the afterlife.</div>
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The only problem is that this particular Wand of Binding has no charges. It uses the Hit Dice of the wielder instead at a 1 HD = 1 charge ratio. The shadows here may be sent to the afterlife at a cost of only 1 HD. Should their request be denied, they attack the party.</div>
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<i>14. Temple of Zaster</i>: of the late archpriest of Moz, the scrolls say (or the scholars know) the following: “<i>after he, as the good device he was, completed the task bestowed upon him by the gods, his body slowly gave in to the lethal wounds received in the fight. His apprentices laid him to rest in his own temple, so a thousand and one years later, if need arises or gods command him to do so, he could return to the world as an immortal being and fulfill his destiny</i>”</div>
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The temple is a ruined ziggurat overgrown with vines, a 90 feet long stairway leading to a sealed stone door (that needs a successful Strength check DC 20 to open). In its belly, in a six-sided sanctum lies the holy Sun Orb, mounted on a stand made of bronze, glowing with a strange reddish hue. But before that, in an antechamber, stands the proud black statue of Zaster, made of some outwordly mineral - black as obsidian and virtually unbreakable. When somebody enters his temple, and the light of the moon, stars or sun touches the statue (so, almost every possible time), Zaster awakens in 1d4 rounds as a <i>stone golem</i> (with the minor adjustment that he is completely immune to weapon damage, magical or not, save that one special arrow; also, his movement is only 25’).</div>
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Upon his return to life, he proves that he’s not a good guy at all - he tests his newfound power and invulnerability on the ones who awakened him, just because he feels great. He wouldn’t give the Sun Orb to anyone voluntarily, and becomes as mad as hell when he finds out that doom befell on Kal-Ne-Moz. He decides to build a new kingdom, founded on the bones of men. </div>
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Since Zaster is <i>almost </i>invulnerable, this should be a fun encounter, especially if the PCs haven’t found the black headed arrow yet. A few NPCs might die here. PCs too, if they aren’t quick enough.</div>
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If PCs are capable of running away, Zaster will roam around the city in a random and leisurely manner, searching for them, making oaths to restore the greatness of the janni.</div>
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<b>And this is it!</b> After getting the Sun Orb, let’s check out how many of the PCs and NPCs survived and play out the rest depending on their motivations, their current strength and the connections they might have made to each other during these trying times.</div>
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<b>The Sun Orb:</b> it is quite a powerful artifact. It constantly gives off warmth and glows with neverending energy - a magic user could restore 5 levels of spell slots from it each day during a short rest. The only problem with it is that it is big and heavy; its diameter is around 3 feet, and it weighs 55 lbs. So, it is not something a sorcerer would take with himself on adventures - maybe in a wheelbarrow, or on the back of a porter -, but it is certainly a sweet thing to have at home.</div>
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<b>Random encounters in the swampland:</b> I used this table to illustrate that moving around a swamp is a tiresome and dangerous thing. It has something happening 70% of the time. While nearing on Kal-Ne-Moz, I suggest to roll once every day; while traversing the city, one should roll once after every 2nd location left. That said, roll frequency is totally up to the judgement of the DM.</div>
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<span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Event</span></div>
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<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">1-6</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Nothing special occurs.</span></div>
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<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">7-8</span></div>
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<span style="font-family: "arial"; font-size: 8pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Shrieking monkeys: </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">8d4 small monkeys start following the party high in the canopies. They are throwing fruits, shit and the like at the party. They are harmless but have a chance (25%) to lure some dangerous predator - like a </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;"><i>sabertooth tiger</i></span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;"> or some </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;"><i>giant toads</i></span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;"> - or a party of </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;"><b><i>beastmen</i></b></span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;"><b><i> </i></b>to the vicinity.</span></div>
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<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">9</span></div>
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<span style="font-family: "arial"; font-size: 8pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Lotus flowers: </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">trees and bushes conceal some parasitic lotus flowers on them (Perception DC 15 to notice). If the party does not notice them, they are engulfed in a cloud of pollens. Characters failing their Constitution saves against DC 15 are becoming weak, numb, and receive 1 level of Exhaustion. In addition, they’ll see everything colorful, shiny and blurred, things slow down and become funny around them.</span></div>
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<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">10</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 8pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Forest spirit: </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">the party chances upon a clearing where there is a strange sense of peace, and flowers grow in strange shapes like those of butterflies. On this clearing the party may rest freely as long as they do not hurt the flowers or spill blood. The pollens of the flowers maximize the effect of all Hit Dice the party spend here. If they take some flowers, it’ll prove useless beyond the boundaries of the clearing, but the act of barbarism summons the angered spirit of the place, manifesting in the shape of a </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;"><i>Shambling Mound</i></span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">.</span></div>
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<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">11</span></div>
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<span style="font-family: "arial"; font-size: 8pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Swamp gas! </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">The party’s feet touch loose ground, from which erupts a cloud of greenish gas. Victims who fail a Constitution save DC 15 become poisoned. The effect wears off automatically after finishing a long rest. After each short rests, one may make an additional save against it.</span></div>
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<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">12</span></div>
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<span style="font-family: "arial"; font-size: 8pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Bloodthirsty vermin: </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">the party is getting attacked by a swarm of mosquitoes or leeches stick to them. If they have nothing that would repel the vermin, the victims take 1d4 damage and must make a Constitution save DC 11. Those who fail contract </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;"><i>Sewer plague</i></span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">.</span></div>
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<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">13</span></div>
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<span style="font-family: "arial"; font-size: 8pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Altar: </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">the party stumbles upon a primitive idol, made by beastmen to the savage god Herum. It is coated by coagulated blood. At its feet, amidst broken, gnawed bones of humans lay bronze and silver bracelets, earrings, torques, headbands and other kinds of mediocre jewelry. Its worth sums around 500 gp. Should the party take the offerings or any other way desecrate the idol, there is a 50% chance that Herum sends a monstrous </span><span style="font-family: "arial"; font-size: 8pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Girallon</span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;"> after them (with max HP). It will try to track the party and attack them by surprise.</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">If the party makes an offering at Herum’s idol - preferably in the form of fresh blood, some game, or a valuable item -, the savage god bestows a blessing on them: they’ll have a +1 bonus on attacks and damage until finishing a long rest.</span></div>
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<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">14</span></div>
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<span style="font-family: "arial"; font-size: 8pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Carnivorous plant: </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">a dangerous plant-monster is hiding amidst the foliage or canopy. It is damn hard to notice - Perception DC 25. Roll for initiative!</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;"><i>Since I’ve found no appropriate monster in the MM and PTCS, i’ve used this beauty made by Shawn Ellsworth</i>: <a href="https://www.tribality.com/2015/01/30/dd-5e-carnivorous-plant/">https://www.tribality.com/2015/01/30/dd-5e-carnivorous-plant/</a></span></div>
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<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">15</span></div>
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<span style="font-family: "arial"; font-size: 8pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Rot grubs! </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">One of the characters is suddenly swallowed up to his waist in a sinkhole, where a </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;"><i>swarm of rot grubs</i></span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;"> attack him. Yuck.</span></div>
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<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">16</span></div>
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<span style="font-family: "arial"; font-size: 8pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Gas explosion: </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">the ground trembles under the feet of the party. With terrible sound, a gas cloud explodes from below, causing 6D6 thunder damage (Dexterity save DC 15 halves). The party should leave hastily. The sound lures predators (like </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;"><i>1d2 sabertooth tigers</i></span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">) from the vicinity - they know that fresh meat is usually left behind by the explosion. </span></div>
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<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">17</span></div>
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<span style="font-family: "arial"; font-size: 8pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Dead body: </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">the party finds one or more carcasses. Something killed them; it is up to the DM to decide if it is still around, and if the party finds any useful stuff on the bodies.</span></div>
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<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">18</span></div>
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<span style="font-family: "arial"; font-size: 8pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Sharp teeth: </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">a slow but wide (120’) river crosses the path of the party. It is only waist deep. Mangrove-like trees grow from it. Should the party wade or fall into it from the damp branches, a </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;"><i>swarm of quippers</i></span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;"> attack them.</span></div>
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<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">19</span></div>
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<span style="font-family: "arial"; font-size: 8pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Pest: </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">a harmless rodent or worm gets into the bag of one of the characters. It starts eating up food, then continues with other soft material like paper and parchments. Take the character sheet from the player and erase whatever equipment you find appropriate.</span></div>
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<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">20</span></div>
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<span style="font-family: "arial"; font-size: 8pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Cursed swamp: </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">the vegetation becomes particularly gooey, twisted and sickly here. Dark humours are surfacing from pitchy waters, heavy with the smell of death. The canopies of trees are silent. Only some matted cormorant-like birds sit on the branches, observing the party with hatred. If the party does not turn around at this point, they’ll run into a dreaded beast - the </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;"><i>catoblepas</i></span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">, as it lifts its ugly head from the murk. Roll for initiative!</span></div>
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<span id="docs-internal-guid-cfa0a9cf-925e-257b-eba3-97c4718d6480"><span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span></div>
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<span id="docs-internal-guid-cfa0a9cf-925e-257b-eba3-97c4718d6480"><span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Handy-dandy table I.: NPCs</span></span></div>
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<table style="border-collapse: collapse; border: none;"><colgroup><col width="117"></col><col width="33"></col><col width="51"></col><col width="48"></col><col width="73"></col><col width="29"></col><col width="118"></col><col width="133"></col></colgroup><tbody>
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<span style="font-family: "arial"; font-size: 9pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Name</span></div>
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<span style="font-family: "arial"; font-size: 9pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">HP</span></div>
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<span style="font-family: "arial"; font-size: 9pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">AC</span></div>
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<span style="font-family: "arial"; font-size: 9pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Attack</span></div>
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<span style="font-family: "arial"; font-size: 9pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Dmg</span></div>
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<span style="font-family: "arial"; font-size: 9pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">(M</span><span style="font-family: "arial"; font-size: 9pt; vertical-align: baseline; white-space: pre-wrap;">elee</span><span style="font-family: "arial"; font-size: 9pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">, R</span><span style="font-family: "arial"; font-size: 9pt; vertical-align: baseline; white-space: pre-wrap;">anged</span><span style="font-family: "arial"; font-size: 9pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">)</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 9pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Att#</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 9pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Special</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 9pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Motivation</span></div>
</td></tr>
<tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Thadd the Black Eagle</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">67</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">13</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">+5</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">1d12+3</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">1</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Reckless;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Multiple personalities</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Protect the scholars; survive with a share of loot</span></div>
</td></tr>
<tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Naya the Stone Snake</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">16</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">13</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">+4</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">R: 1d8+2</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">M: 1d6+2</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">2</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Good at perception and stealth;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Cool and professional</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Steal the Sun Orb to save her home village</span></div>
</td></tr>
<tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Gothan the Nameless</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">58</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">15</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">M: +5</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">R: +3</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">M: 1d8+3/1d6+3</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">R: 1d8+1</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">M: 3</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">R: 1</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Acts as peaceful and selfless person</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Get the Sun Orb to buy his way back to Lomar</span></div>
</td></tr>
<tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Kümmon of Marg</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">32</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">15</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">+4</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">M: 1d8+2</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">2</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Pack tactics;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Cruel, amoral, cunning</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Survive with a share of loot - at any cost</span></div>
</td></tr>
<tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Kubol, Slave</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">4</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">10</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">+2</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">1</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">1</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">-</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Survive; escape; possibly have revenge on Kümmon</span></div>
</td></tr>
<tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Humat, Slave</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">4</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">10</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">+2</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">1</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">1</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">-</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Survive; escape; possibly have revenge on Kümmon</span></div>
</td></tr>
<tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Agamnón, Atlantean scholar and noble</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">13</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">10</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">+2</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">1d4</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">1</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Spellcasting (3 cantrips, 2 1st level slots);</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Absent-minded, pacifist</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Find the Sun Orb and take it to Katagia to study it, for the greater good</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Kalenthe, daughter of Agamnón</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">15</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">10</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">+2</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">1d4</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">1</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Acolyte of Ashura;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Spellcasting (3 cantrips, 3 1st level slots)</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Brave, loving, idealist</span></div>
</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; padding: 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt 1.4173228346456694pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Get his father home safe, possibly with the Sun Orb</span></div>
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</tbody></table>
</div>
<span id="docs-internal-guid-cfa0a9cf-925e-257b-eba3-97c4718d6480">
</span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span id="docs-internal-guid-cfa0a9cf-925e-257b-eba3-97c4718d6480"><span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Handy-dandy table II.: locations and encounters</span></span></div>
<span id="docs-internal-guid-cfa0a9cf-925e-257b-eba3-97c4718d6480">
<div dir="ltr" style="margin-left: 0pt;">
<table style="border-collapse: collapse; border: none;"><colgroup><col width="146"></col><col width="454"></col></colgroup><tbody>
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<span style="font-family: "arial"; font-size: 9pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Location</span></div>
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<span style="font-family: "arial"; font-size: 9pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Encounter/finding</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">1. Arrival</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Entry point. Nothing’s here.</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">2. Battlefield</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Rotting skeletons and their useless weaponry hinting at the history of the place.</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">3. Royal Palace</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Safe resting place, guarded by abjuration magic.</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">4. Stone Bridge</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Valuable iron chain.</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">5. Square of Punishment</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Cursed axe.</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">6. Trap</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">4d6 piercing dmg/Dex save DC 15 halves.</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">7. Hut of the Exile</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Strange but sick female beastman (</span><span style="font-family: "arial"; font-size: 8pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">tribal warrior</span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">, poisoned). Armed with spider pots.</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">8. Activated trap</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Dead animal. No real danger here.</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">9. Zaster’s statue</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Cryptic message hinting at the history of the place.</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">10. Arsenal</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Two </span><span style="font-family: "arial"; font-size: 8pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">crested eagles</span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">. Locked, trapped door. Magic items inside, including the arrow that could easily defeat Zaster.</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">11. Main square</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Signet ring to open Arsenal. Telekinesis helmet. Pit trap. </span><span style="font-family: "arial"; font-size: 8pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">Giant viper</span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">.</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">12. Archway</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Frightening illusion.</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">13. Three Black Towers</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">6 </span><span style="font-family: "arial"; font-size: 8pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">shadows </span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">(not necessarily hostile). Twisted </span><span style="font-family: "arial"; font-size: 8pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">Wand of binding</span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">.</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">14. Temple of Zaster</span></div>
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<span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">Zaster (near-invulnerable </span><span style="font-family: "arial"; font-size: 8pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">stone golem</span><span style="font-family: "arial"; font-size: 8pt; vertical-align: baseline; white-space: pre-wrap;">). The Sun Orb.</span></div>
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Have fun!</div>
Chomyhttp://www.blogger.com/profile/11511246862191949076noreply@blogger.com5tag:blogger.com,1999:blog-7332016151856501627.post-59784946364451127382018-04-01T12:25:00.004-07:002018-04-05T10:00:29.539-07:00Introduction<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfh2ZplsX-210k1SEEaaYihaCsqTw2m29iOSjHyZ9spyzhoSzywv-9lj5Vbv8k9J3lWYlhL_maiSmZxmqIRDEqSSysHf0mUTTQFuhFGwoMcZm8eyRlzDgU1gqnbak56Ki2TprNQh0jNYR4/s1600/troll.tif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="455" data-original-width="420" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfh2ZplsX-210k1SEEaaYihaCsqTw2m29iOSjHyZ9spyzhoSzywv-9lj5Vbv8k9J3lWYlhL_maiSmZxmqIRDEqSSysHf0mUTTQFuhFGwoMcZm8eyRlzDgU1gqnbak56Ki2TprNQh0jNYR4/s200/troll.tif" width="184" /></a><span style="font-family: "arial"; font-size: 13.3333px; white-space: pre-wrap;">The name is Gábor, although most friends call me Chomy. I’ve been an enthusiastic roleplayer since the early nineties. Over the years, I’ve heaped up a lot of self-created material I do not consider worthy (or possible) of publishing in a conventional way, but regret just having them collect dust in the drawer. Most of them will stay there for eternity, as they would need way too much editorial work to become usable for others. Some of them might also feature content found on the internet, created by other people for free personal use. So I’ve decided to return the favor and upload the stuff that might be usable for fellow gamers. Salvage anything you may!</span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">Also, some rant about my ongoing campaigns, or gaming in general might occur.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">Please note: stuff found here are all fan-created material, originally made for my own personal use at home. They are not intended to hurt anyone’s copyrights or intellectual property. If I did so by mistake, please contact me so I can correct my wrongs.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><i>By no means should anything found here be sold in any format, for any price.</i></span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">What should you expect to find here?</span></span></h4>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">Adventure sites, encounters. Small to middle-sized dungeons. Very short adventures that could be used as a sidetrek or something the player characters chance upon while wandering from point A to B. Random encounter tables. Magic items. Some might be used as-is, others with minor tweaks, or simply as a source of ideas. Mostly this kind of stuff.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">The deal is, I currently have a few ongoing D&D 5E campaigns - one using <i>Sasquatch Studio</i>’s fantastic <i>Primeval Thule</i> setting, one based on WotC’s <i>Storm King’s Thunder</i>, and another one using a converted version of <i>Rob Conley</i>’s <i>Blackmarsh</i>. This means most of the content will use 5E rules (for now), though I’ll refrain from using copyright material (e. g. using monster statblocks from the books), even those in the SRD, so do not expect the stuff to be especially crunchy. </span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">I’ve started roleplaying with AD&D, and I still consider it to be my favorite edition (retroclones included). I’ve had a burnout on 3E, so I welcomed 4E when it came out, though it didn’t take too much time to realize it wasn’t my cup of tea. Yet, my party at the time wanted to play it, so I’ve DMed it for (some very long) years. Some of my stuff will come from this time, but I’ll most likely convert it to 5E rules.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">At the same time all this happened, I became quite a fan of BECMI - an edition that never really made a fanbase in my home country -, shortly ventured into Das Schwarze Auge (3rd edition, strictly), and I’m crazy for DCC RPG and its adventures. I’ve observed the OSR closely and with awe, and it had a very strong influence on my taste.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">As for the future: well, plans are constantly changing. But there are simply too many adventures on my shelves designed for Labyrinth Lord or Swords & Wizardry that *must* be DMed at some point, so...</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre-wrap;">Okay, I think this should be enough for introductions. Let’s see some content.</span></span></div>
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Chomyhttp://www.blogger.com/profile/11511246862191949076noreply@blogger.com8